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This video shows the full timelapse of modeling a low poly wooden house (Type D) in Blender. This asset was created in approximately one hour as part of a personal challenge: modeling one game-ready asset per day. For Day 4, the focus was on testing detail density. While keeping the same style and technical limits as previous models, this version explores how adjusting the amount of detail affects visual clarity and usability in game environments. The model is designed for fantasy and medieval-style games and uses a single shared color palette texture. All colors are assigned via UV mapping, allowing the same palette to be reused across the entire asset series. This model is available for purchase on CGTrader. Software: Blender Asset Features: Low poly, game-ready Detail density focused design Single shared color palette texture UV-based coloring Suitable for Unity, Godot, Unreal Engine