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Docchi Mecha is a first-party Sony title which came out for the PS1 in 2000. It belongs to the extremely rare subspecies of videogames called Japanese real-time strategy(think Herzog Zwei, Grim Grimoire, Heroes of Mana and Final Fantasy XII: Revenant Wings). In Docchi Mecha you breed monsters called エンジェるん(which translates literally as Angel N), cultivate special trees which serve as the source of the yellow energy fruit - the main resource in the game, expand by building new bases and capturing enemy territory. The match is won when the other player is defeated (duh). Types of monsters you can produce and their abilities: Patcho The most basic unit. Harvests yellow energy fruit. Constructs new bases. Can attack and defend. Used as cannon ammo by Homuhomu units. Fipa Grows trees(which in turn raises the harvest of yellow energy fruit). Steals yellow fruit from enemy bases. Steals unhatched eggs. Carries Pugera units to a different location when they fall asleep at night. Can't attack or defend. Pikki Standard attack unit. Can be mass-produced very quickly as it doesn't cost a lot to make and hatches from the egg almost immediately. Can throw enemy Patcho in the water making them drown. Homuhomu Artillery type unit. Uses Patcho as ammo. Relatively costly and takes a while to hatch. The movement speed is incredibly slow. Pugera Strongest unit in the game. Costs a lot of yellow energy fruit and takes a very long time to hatch. Falls asleep at night. Attacks automatically when not asleep and cannot be given any orders. 3:58 - when the actual game starts 20:55 - when the mayhem gets going