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Urqhart hits hard and fast (3-5k, 45hits/min), AOE nukes (5-8k AOE), and stuns. The raid is split into a melee and ranged stack to avoid eating the AOE nukes. Absorbs are spammed on the tank to mitigate damage. Initiative debuffs are applied on Urqhart to half its damage Because of deadly security turrets around Urqhart, an Enfo tank can't be used to mongo because that would aggro the turrets. Instead, an Advy tank with 40% melee/radiation/poison reflects, 11k ACs, and 20k HP was used, since they have very decent single target taunts The killer mechanic of Urqhart is its ability to put up a reflect shield against any damage type after it takes 6% of max health damage from said damage type. A raid-wide aggro wipe also occurs whenever a reflect shield is put up (this is why MA agents cannot tank this encounter if the boss isn't bugged out *cough*; they cannot generate aggro once melee & poison are blocked). To overcome this, raiders have to manage their aggro carefully after every reflect shield, and will have to either swap bracers or weapons to change their damage type to circumvent these 90% shields. The shields last for 5 minutes each, and since the turrets will attack you 30 minutes after you start the event, this makes for one of the hardest froob raid encounters. This isn't the first froob takedown of Biodomes though. The first actual fully froob biodomes was done in 2022: • First Froob Only Biodome Raid 13th Oct 2022 (And yes by fully froob, I mean without any 220 doc hanging around giving team improved life channeler/tanking turrets, and without bugging the boss' initial trigger delay *cough*) 0:00 - Fight begins 3:03 - Tank's POV 5:03 - 2x speed 10:58 - Final push