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Workflow explaining how to find and replace an NPC's idling animation
Tools
Appearance Menu Mod - https://www.nexusmods.com/cyberpunk20...
AMM Discord - / discord
Cyber Engine Tweaks - https://www.nexusmods.com/cyberpunk20...
CET Discord - / discord
Tweakdb.str - https://www.cyberpunk.net/en/modding-...
archivehashes.txt - / discord
Wolvenkit - https://www.nexusmods.com/cyberpunk20...
Wolvenkit Console Wrapper - / discord
Pixel Rick - / discord
010 - https://www.sweetscape.com/010editor/
010 Template & Scripts - / discord
Known/Common NPC animation files (thanks Vitium!)
-Crouch-
Woman average: base\animations
pc\gameplay\woman_average\gang\unarmed\wa_gang_unarmed_locomotion_stealth.anims
Man_average: base\animations
pc\gameplay\man_average\gang\unarmed\ma_gang_unarmed_locomotion_stealth.anims
Man big: base\animations
pc\gameplay\man_big\gang\unarmed\mb_gang_unarmed_locomotion_stealth.anims
-Idle-
Generic Male: base\animations
pc\generic_characters\male_average\locomotion\man_average_civilian_locomotion.anims
Generic Female: base\animations
pc\generic_characters\female_average\locomotion\generic_average_female_locomotion.anims
Takemura and Saul: base\animations
pc\main_characters\takemura\locomotion\ma_takemura_unarmed_locomotion_relaxed.anims
Panam: base\animations
pc\main_characters\panam\locomotion\wa_panam_unarmed_locomotion_relaxed.anims
Judy: base\animations
pc\main_characters\judy\locomotion\wa_judy_unarmed_locomotion_relaxed.anims
River: base\animations
pc\main_characters\river\locomotion\mb_river_unarmed_locomotion_relaxed.anims
Rogue and SB: base\animations
pc\main_characters\rogue\locomotion\wa_rogue_unarmed_locomotion_relaxed.anims
Hanako: base\animations
pc\main_characters\hanako\locomotion\wa_hanako_unarmed_locomotion_relaxed.anims
Chapters
0:00 Find the NPC's entity file
1:16 Wolvenkit - Add the .ent file to your project
2:09 WKitCLI - Export the entity's buffer
2:43 PixelRick - Find the NPC's locomotion (relaxed.anims)
4:32 Wolvenkit - Add the .anims file to your project
5:07 010 - Determine if it's the correct file
5:50 Wolvenkit - Check the default .anims file's rig info
6:49 Wolvenkit - Find a new animation/pose to use
9:01 Explorer - Replace the old .anims file with the new one
9:50 010 - Add idle_stand to CNames
10:45 010 - Replace the animation of your choice
12:05 Wolvenkit - Pack and play
12:29 Wolvenkit - Add the crouching .anims file to your project
13:06 Explorer - Replace the old crouching .anims file
13:27 010 - Pick the crouching animation
14:00 Wolvenkit - Pack and play