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Visually the game for 2008 is an average, but I do have to say there is a lot going on the background all the time and love how the monsters/ beasts look and animate. Gameplay is not okey, it doesn't play as well as it might look. Controls are clunky and sometimes even lock up when firing, so you have to for example stop shooting to be able to rotate. --- Wanna check more awesome 1080p 60fps videos? If the game doesn't support that, heck I upscale the fps for smoother vieving experience! Go to my channel and check that out! What do you think about the game? Leave a comment, like/dislike and subscribe for more great quality gameplay. --- Legendary (previously known as Legendary: The Box[3]) is a first-person shooter video game developed by Spark Unlimited and published in the United States by Gamecock Media Group and in the United Kingdom by Atari.[4] The game takes place in New York City and London.[5] The protagonist is a professional thief named Charles Deckard, who is hired by a mysterious organization known as the Black Order to steal an artifact from a New York museum which turns out to be the fabled Pandora's Box. Unaware of the Box's nature, Deckard opens it, unleashing all kinds of mythological creatures rampaging throughout the world, as well as granting him a strange power (the Signet) which could be the key to resolving this crisis. It is up to Deckard and a secret paramilitary force known as the Council of 98 to set things right, while the Black Order seeks to acquire the box and control the creatures to conquer the world. Gameplay is similar to many other titles in the genre of first-person shooters, with a strong focus on immersion and penetrating atmosphere, creating a first person movie-like experience. Several different weapons can be found and equipped, generally being taken from dead humans. The only melee weapon available in the game is a fire axe, which cannot be removed from the player character's inventory. In addition to the axe, two other weapons can be carried, as well as grenades and molotovs. The player also has access to a PDA-style journal, which updates with messages as data is found and whenever Deckard is given orders or instructions. It also includes detailed information on the monsters and weapons encountered. Throughout the gameworld, numerous objects must be interacted with to proceed, including switches. wheels and lockboxes. The player's health is monitored by a bar in the corner of the screen, while Animus energy is represented by a spherical gauge. Animus energy can be collected by killing monsters, which leave behind bluish gaseous residue. The player can then absorb the residue, replenishing the Animus gauge. This energy can then be used to heal the player, or to send destructive pulses towards monsters (human enemies are not affected by this), stunning them. Additionally, certain objects must be fed Animus energy in order to function properly. The game's prologue slide show shows the original myth of Pandora's Box; in reality, Pandora's Box was a device of incredible power. In the early 21st century, archaeologists found the artifact in a ruin at the bottom of the ocean. Unable to pinpoint its origins, they place the artifact in a New York City museum for safe keeping. A wealthy millionaire named Ormond LeFey, knowing the true nature of the box, hires a professional thief named Charles Deckard, tasking him with opening the box, and stealing the contents inside (with, of course, a substantial payment). The game opens with Deckard sneaking into the museum, easily bypassing all the security and opening the box. When he does, he has a Signet branded onto his left hand, and the box suddenly releases a huge energy surge that shoots toward the sky. Deckard gains the ability to absorb Animus Energy, which he can use to heal himself. He escapes the museum to discover that griffins have materialized, and are flying through the city attacking people. After fighting various mythical creatures summoned by the box, Deckard finds out that LeFey has sent his private army, known as the Black Order, against him. He fights his way through those soldiers, eventually meeting up with the Council of 98, the group that originally concealed the box. They are distrusting at first, especially their commander, Lexington White Deer, but eventually agree to help upon seeing the Signet on Deckard's arm. A deal is struck; in exchange for his associate Vivian Kane's information on the Black Order's plans, the Council will help them.