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This is a playthrough using Duck King in the Arcade version of Fatal Fury 1. Read on below for more information... Duck King is one of the first four enemy characters you can choose to fight against as your starting opponent. He is an unplayable character in this version of the game. This is an alternative version of the Arcade game, where the boss characters are specially made playable. ===== ABOUT FF1 DUCK KING ===== After he met and lost to Terry Bogard in a street fight, he developed his own unique fighting style, which is based on dancing. He likes to improve his dancing and fighting skills in order to prove himself against his rival. ===== BUGS & GLITCHES ===== As he is originally a non-playable character, there are a number of interesting factors to note when a human player controls him, as follows: ---- There are various glitches that can occur. Some of these faults are the result of Duck King not being programmed to fight against and interact with the other bosses. ---- When under human control, he cannot block. This makes him weak to use against the harder CPU opponents. ---- His Throw Button, when it successfully grabs a boss/enemy character, is glitched in that the opponent falls the wrong way. It works as normal against Joe, Terry and Andy of course. ---- When he is thrown by an enemy/boss character, he falls the wrong way and the wrong animation frames are used. ---- His colour palette is correct for the first 4 matches against the first set of enemy opponents (Meyer, Max, Duck and Tung). After that, his colour palette is "wrong" for the remaining matches against the second set of bosses. ---- His wrong colour palette looks to be Hwa Jai's colours. ---- When his opponent is on an opposite plane to him, he has wrong animations for some of his actions, such as the foreground crouch and background roll-towards. This is because CPU Duck King is not programmed to use these specific moves. ---- When him and his opponent are both on the background plane, doing his neutral jump without attacking will cause him to fall through the ground as he lands. The fall will continue until you attack, which makes him "land back" onto the ground again. ===== ABOUT FATAL FURY 1 ===== This is where SNK started their bid for their take on the fighting game genre. Fatal Fury 1 was a somewhat decent approach, but it was always going to be up against Capcom's Street Fighter II, which was released in the same year (1991). Perhaps the most "unique" aspect of the game is the fact that the characters can fight on two planes - the background and foreground, with the foreground being the standard view. I imagine this must've been a graphical achievement at the time. The game also marks the debut of Terry, Andy and Joe, before going on to become staples of the SNK fighting game world. The same also applies to some of the enemy/boss characters, such as Geese Howard and Billy Kane, who go on to appear in future SNK fighting games... with the former even appearing in Tekken 7. It should also be noted that the game's subtitle is The King of Fighters... this subtitle would later become the name of it's own fighting game series. The Fatal Fury storyline is loosely connected to the King of Fighters storyline, as the Fatal Fury Team's ending in KOF94 shows.