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Today we go over MRTK UX Controls where I show you how to create a mixed reality button from the ground up, how to add buttons through the MRTK Toolbox, how to add bound controls, and how to add object manipulators. This tutorial also explains how to route near interaction events by using the Physical Press Event Router to the interactables component. Breakdown of UX Controls Part #1: Creating buttons from the ground up with a simple cube Adding buttons by using the MRTK Toolbox Demoing where all prefabs are located for UX Controls Adding MRTK Bound Controls to 3D Objects (Cup of Coffee in our case) Adding Object Manipulators Demo project can be downloaded from: https://github.com/dilmerv/MRTKFundam... Recommended Unity Asset For Today is "VR Interaction Framework" https://assetstore.unity.com/packages... ** Support me by Subscribing to the channel as it will help me in bringing a lot more content ** http://bit.ly/2NmnFMu Support me in Patreon so I can keep doing stuff like this for free! / dilmerv Get realtime indie development tips from me in Twitter / dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog #MRTK #Unity3d #MixedReality #HoloLens2