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Team: Marcus (R10 / P0), Vila (R10 / P0), Lopera (R10 / P0), Kakania (R10 + Overindulgence / P0) This is the fight that finally forced me to start using the Myth Manifest mechanic. It's not the first time we've fought Dikke as a boss. She has all the same effects (Control Immunity, an Ult that will make her immune to all debuffs, either higher damage or slight regen if she's a attacking a higher or lower HP opponent etc.) and she still powers up after certain HP points, though there's other new stuff. Besides gaining Instant Concealment (an effect that causes her to dodge Reality attacks) after certain HP points, the more important effect is that she now lays down an extremely annoying Array at the start of battle and every 4 turns after. This Array simply nerfs your party's damage, making it very, very difficult to finish off Boss Dikke within the 20 round limit. The only way to disable this Array is to set up one with your own and uh, idk how else to say this, but if you don't have one of the few Array characters in the game (Getian, Lopera, Tuesday or Semmelweis who was free during 1.9) I don't think you have a very good shot of clearing this. At least not, before hitting the 20 round turn limit. There is one other mechanic that isn't directly related to Boss Dikke. One character on your party will get randomly Disarmed at the start of battle and every 2 rounds after. The target of the Disarmed is random and it really punishes you for bringing characters with only Attack cards (it's less devastating to characters with Attack/Debuff or Debuff/Debuff cards). = = = Strategy: Marcus: My main DPS for this fight. Very useful for this fight since she'll get free Eureka from Dikke's attacks. She has an Attack and a Debuff card, so she's less affected by the random Disarm. She can ignore Boss Dikke's Instant Concealment effect later in the fight. Most importantly, the Mountain Ghost MM has a bunch of nodes that power up Marcus (well they power up Rank 2/3 Incantations, but we all know that's code for). I only used 14/15 of the Nodes because I wanted to clear this without the extra RNG. But I strongly recommend upgrading the final node on that tree (the one that gives a 25% chance for Marcus to double attack). Lopera: While she has a bunch of useful effects for this party (like her FUA/auto heal, her excess Crit Rate skill for Marcus) she is mostly here to counteract Dikke's Array. Kakania: I didn't want to have to worry about survivability, though her Ult is good for closing out the pesky end of fight. Vila: Mostly exists to heal Kakania. This was a pretty annoying fight overall. Yes it's annoying, even with luxury characters like Kakania and Lopera. I'm also lucky to have Marcus, since her amp up from the Myth Manifest can ignore Dikke's Ult (compare this to the Burn and Poison Teams that can't inflict their debuffs when Dikke is in Immunity).