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A setup that allows a player to use a custom equipment to spawn a trait zone at their location, while also allowing multiple players in the map to use the same equipment and spawn their own zone as well. Then, for step 2, you can see how to adjust the player's equipment amount to give it back if it happens to fail due to no available zones. Step 3 shows how to set this up for a game with multiple teams, creating a hero shooter style ability system. BUG: When attempting to give a player who has custom equipment equipped a new custom equipment, or adjusting the number of charges or even setting the number of charges while the player's equipment count is technically 0 or empty, it will give the player 10, no matter what number is input. I give a work around for this in the video. Team Specific Trait Zones: • Team Specific Trait Zones | Halo Infinite ... •Zechariot Discord: / discord _______________________________________________________________ _______________________________________________________________ Chapters: 00:00 Intro 01:00 Map Setup (Step 1, Single Team/Singleplayer) 03:16 Scripting (Step 1, Single Team/Singleplayer) 09:24 Testing (Step 1, Single Team/Singleplayer) 12:07 Scripting (Step 2, Adjusting Equipment Count) 18:20 Testing (Step 2, Adjusting Equipment Count) 20:14 Scripting (Step 3, Multiple Teams) 35:20 Testing (Step 3, Multiple Teams) _______________________________________________________________ _______________________________________________________________