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Previous video tutorial • Radiation and Post-apocalyptic Arma3 scrip... Changes: now for each object you can set a different value for damage, which in other words will make some objects more or less radioactive than others AI can be set to take damage and avoid radiation if they have a detector, see _AI_react_rad parameter Post-apocalyptic part was removed, it will be released as a separate script soon You can make units to glow in the dark if they get in contact with radiation via a parameter called _glowindark. Players can avoid that if they exit the radiation area quickly before acumulating enough radiation to glow in the dark. If they stay 30 seconds or so in radiation they will glow. Units will stop glowing after the amount of time you set via _timetoglow parameter, in demo mission the time is set to 10 seconds for the moment the markers cannot be used to create radiation pockets, so until the next update stick with objects, you can move randomly or not the objects on the map if you want to have a different location for radiation everytime you start the mission or during the mission STEAM https://steamcommunity.com/sharedfile... If you like my work and want to support it visit my Patreon Page: / aliascartoons My Twitter account / aliascartoons Other Scripts http://steamcommunity.com/sharedfiles... ___ [strong]Software used:[/strong] Drawing: CorelDraw Animation: FlashMX Sound processing: Audacity Video processing: Corel VideoStudio Pro Video capturing: Open Broadcaster Software [strong]Sound effects and music from:[/strong] www.freesfx.co.uk www.freesound.org This video was created using content of Bohemia Interactive a.s. Copyright © 2013 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information. http://www.bistudio.com/community/gam... Thank you for watching!