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Boss encounters are a mainstay of game design, but can they be used effectively in a Stealth Game, where the whole point is for the player not to be detected by the system? In this episode of Stealth Game Design, we take a look at Aragami's approach to 'stealthy' boss encounters. Special thanks to David León, without whom the 'overview' shots featured in this video wouldn't have been possible. SPONSOR STEALTH DOCS AT: https://www.patreon.com/StealthDocs?ty=h TWITTER: / alexlemcovich PLEASE NOTE: All video footage is subject to Fair Use and sourced/credited where appropriate. If you believe your work has been used in the production of this video against Fair Use, please contact me: alex.lemcovich@hotmail.com For more information on Fair Use (in the U.K.), please refer to: https://www.copyrightservice.co.uk/co... As well as Section 6 (iii) on Fair Dealing: https://www.copyrightservice.co.uk/co... Or for information on Fair Use in the U.S.: • CIS Fair Use Legal Experts Answer Fair Use...