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A new if not unique KQBNP vs krbbnn #3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 11 pieces could have been taken from such a database. 3K4/2P1N3/1b1k4/5Q1r/n4n2/3b4/1B6/8 w - - 0 1 White to Play and Mate in 3 Chesthetica v10.67 : Selangor, Malaysia 2018.6.16 8:17:40 AM Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. Related Books: http://amazon.com/author/azlan_iqbal