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This is a small guide to help people out if they're interested in Seong Mi-na and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers! Join TopTierFighters here: / overview *Note that Seong Mi-na's a good beginner character if you're new to SCVI 0:00 Introduction 0:53 Introduction to Seong Mi-na's "3 Moves of Doom" 3:45 Mid-Long Range Focus 8:37 Close Range Focus 12:58 Seong Mi-na's Break Attacks 15:05 Continuation of Close Range Focus 18:18 Continuation of the Mid-Long Range Focus 20:43 High & Low Crushes 22:46 Guard Gauge Harassment & Guard Burst 26:19 Throw Game 27:35 Wall Game 27:58 Soul Charge Moves 29:55 Outroduction Additional Notes: A lot of Seong Mi-na's moves are safe (or safer) when performed at tip range such as 6A Soul Charge (SC) 1B is really good and forgoes the tip range mechanic 8B+K~BB can require different timings occasionally to follow-up after a 66(B+K) re-launcher Note that in the combos where there is a ground splat after a launcher (such as 22B, 66(B), Splat (S!)), it is possible to tech roll to avoid the 66(B+K) follow-up (Same with something like 3B, 3B:K, S!, 66(B+K)). These are just intended to show potential setups, however combos like 22B, 66(B), 1B and While Standing (WS)~B+K, Linger Step (LS)~K, 1B are guaranteed for example Also in the sample "combo" setups, the Backturned (BT) B+K's obviously aren't guaranteed, but can smack an opponent that doesn't defend after being grounded 6B+K can be nasty at a wall A+B is a great Break Attack in particular whether it hits or is blocked from either close range okizeme or as a slower mid range "poke" 2B:K actually becomes a natural combo if you can perform it as a smooth "just frame" input For Directional Notation 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. For Input commands: A = Horizontal Attack B = Vertical Attack K = Kick G = Guard Button 6G = Guard Impact A+G = First Throw 4A+G = Second Throw B+G = Reversal Edge A+B+K = Critical Edge Legend: W! = Wall Splat GB! = Guard Burst CE = Critical Edge ( ) = Held Input : = Just Frame Input Don't forget to SUBSCRIBE & RATE for more SC goodness! ;-) Yun Seong/Seong Mi-na artwork produced by fellow SMRT member Misokrattz! / misokrattz WHO'S READY FOR SEASON 2?! Hilde, Haohmaru, ???, ??? #SeongMinaGuideSCVI #SoulCalibur #Namco