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Why The Finals Is Still The Peak of FPS скачать в хорошем качестве

Why The Finals Is Still The Peak of FPS 12 дней назад

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Why The Finals Is Still The Peak of FPS
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Why The Finals Is Still The Peak of FPS

I've played so many FPS games in my life and The Finals still takes the cake... for now. Leave a like 👍 & consider subscribing 🤍 #thefinals #gaming Big thanks to my subs for joining me 🫂 Live On Twitch 💜 & Youtube ❤️ Every Sunday (10 AM - 2 PM MT)   / eseninocafe   Join The Discord! 👾   / discord   Follow My Social 🤳🏼 Instagram: https://www.instagram.com/eseninocafe... Spotify Playlist for This Video! 💚 https://open.spotify.com/playlist/0Ul... The Finals is a free-to-play first-person shooter, developed and published by Nexon subsidiary Embark Studios. The game focuses on team-based matches on maps with a destructible environment, where players are encouraged to use the dynamic environment to their advantage. The Finals revolves around players competing in the titular fictional VR combat game show. This is reflected in the holographic crowds which are seen during gameplay, as well as the commentary provided by the game in the form of The Finals' two hosts making observations about the status of a given team or the game itself. Developer Embark Studios has stated that the game is partly inspired by The Hunger Games and Gladiator (2000). Most game modes feature 2, 3, or 4 teams, each competing against each other in a free-for-all competition. The players choose their characters based on a Light, Medium, or Heavy build, with the character model changing to reflect that. Each build has access to a unique arsenal of specializations, weapons, and gadgets. They also each have a different movement speed and health. Light builds are faster and smaller, but have the lowest health in the game. Medium builds are a traditional soldier class, with median speed, size, and durability. Heavy builds are the largest and most durable class, but have the slowest movement speed. Each build is privy to different equipment and abilities, balancing the game. The Light build is given abilities related to speed and movement, which are the Cloaking Device, Evasive Dash, or the Grappling Hook. The gadgets unique to the Light build also help them evade and flank such as Gateways, Vanishing Bombs and Sonar Grenades, making them powerful ambushers despite their low health. The Medium build features several support items, including the Healing Beam, the Defibrillator (to revive teammates hands-free), and the Guardian Turret. The Heavy build is given powerful destructive tools, such as the Sledgehammer, RPG-7, and C4, as well as protective measures like Barricades, or Mesh and/or Dome Shields. The game mechanics encourage emergent gameplay by the way of the many free variables present. These include the highly player-modifiable terrain (both destruction and limited construction), varied weather conditions and time of day (which change between matches), and team compositions. The arenas contain many items that can be picked up and thrown by the player, including but not limited to plant pots, chairs, and tables. Different types of canisters and barrels can also be found both placed around the arena, and suspended in hanging boxes. These canisters can explode to damage the environment, or create various game elements such as fires, gas clouds, glitch explosions that interrupt player gadgets, etc. Entire buildings are destructible if the correct supports are targeted. The game does allow for limited construction, though this takes the form of temporary structures (such as barriers the player can shelter behind), as well as through the use of the Goo Gun, Goo Grenade and Goo Barrels, which create solid, though destructible barriers, which has the appearance of foam insulation. Structures created by goo are flammable, and can be burned down if contacted by a flammable barrel, pyro grenade or other fire-starting device. Players who are killed are turned into statues that their teammates can carry and interact with to revive them. It takes five seconds to revive a player, however, Medium players may use a defibrillator on a statue to revive a teammate hands-free, which takes three seconds, but revives the teammate at a lower health than if they were manually revived. If enough time elapses, a player may choose to respawn themselves at full health, though this consumes a "Respawn Token." In quick-play games, players can respawn an unlimited number of times, while in Tournament game modes, players have a limited amount of Respawn Tokens. If an entire team is eliminated before a member can respawn (known as a team wipe), all members will respawn together at the same time, and at no cost of Respawn Tokens. 0:00 intro 3:34 the situation and quick tourney win 6:55 like? maybe sub? please? 7:22 Part 1 - the walk and the gun 14:12 Part 2 - the modes to play and the ones not to 18:26 Part 3 - it's free 26:36 the swag? 28:15 outro Good morning, good afternoon, and goodnight 🤍 Thanks for watching and i'll see you guys in the next one! byebye (:

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