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Two months of chaos, creativity, and cannons. This is how RMF's Ragdoll Physics Experiments was born. Wishlist on Steam: https://store.steampowered.com/app/33... 👉 Support the game here: https://bit.ly/RPE-KickStarter – Click “Notify me on launch”! What you’re about to watch is all 11 episodes of my devlog series smashed into one glorious, chaotic pile of ragdolls. Over the last two months, I’ve been quietly building RMF’s Ragdoll Physics Experiments—a sandbox game of absurd contraptions, floppy bodies, and hilariously stupid experiments. Think Garry’s Mod meets The Stanley Parable, but with detachable limbs. This compilation includes everything from the earliest prototype (when I was just throwing boulders at mannequins) to fully animated cannons, a working in-game cinema, and a facility full of secrets and challenges. If you’ve only been following my main channel, this is everything you’ve missed. It’s all here. 📎 *Important Links* Kickstarter (Notify on Launch): https://bit.ly/RPE-KickStarter Press Kit: https://www.ragdollphysicsexperiments... Dev Channel (Giraffe Head Studios): / @giraffeheadstudios Game Website: https://www.ragdollphysicsexperiments... Discord: / discord Twitter/X: https://x.com/GiraffeHeadDev Instagram: / giraffeheaddev Studio Website: https://www.giraffeheadstudios.com RMF’s Ragdoll Physics Experiments is a physics-based sandbox game developed in Unreal Engine 5. This video is a full compilation of the first 11 devlogs originally published on the Giraffe Head Studios YouTube channel, now edited together for Rate My Funeral subscribers who might not have seen the series yet. Over the last two months, I’ve shown off the early prototype, progress on sandbox building mechanics, working gadgets like prop launchers and elevators, controller support, fully animated mechanical objects (like cannons and disappearing platforms), and a dynamically loading facility with working doors, secrets, and challenge rooms. I’ve introduced new environments, created an interactive menu map, added a museum to display in-game development features and credits, and built an in-world cinema using Unreal Engine 5.5's lighting system to project devlog videos. This game lets players build, experiment, and watch chaos unfold using physics-driven systems and unlockable items. The project has support from a growing community, and this compilation is here to show just how far it’s come. From ragdoll placement and boulder tests to animated transitions and save/load systems, the entire journey so far is packed into this video. If you're a fan of Unreal Engine 5 development, absurd simulation games, or just love watching mannequins get smacked by fridges, this one’s for you. #GameDev #IndieGame #ragdollphysics ⏱️ Timestamps 0:00 – Intro 1:05 – Devlog 1: The Very Beginning 7:31 – Devlog 2: Interactive Menus & Early UI 11:02 – Devlog 3: Working Ragdolls & Physics Fun 16:08 – Devlog 4: Holes, Fridges, and Chaos 21:27 – Devlog 5: Animation Workflows & Cannon Assembly 28:29 – Devlog 6: Cinema, Doors, and Dev Commentary 36:00 – Devlog 7: Challenge Rooms & Interactive World 43:00 – Devlog 8: Kickstarter Prep & Joke Machine 49:00 – Devlog 9: Real-Time Lighting & Refined Mechanics 55:33 – Devlog 10: Full Cinema Features & Secrets 1:12:49 – Devlog 11: Gameplay Transitions & Character Control