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Much of Manhunt 2's development is shrouded in mystery thanks to Rockstar Vienna's abrupt closure in 2006. We had to guess how the game was made and what the original plans were based on file names, cut content, and other sources. However, I've gotten new information relayed to me from one of the former developers at Rockstar Vienna! This is an "anonymous source" sort of situation, but I can verify that the info is legitimate, having seen it for myself. Let's talk about Manhunt 2's development and how Rockstar Vienna handled the project with other studios... Thanks again to the guy who shared this huge news with me. You know who you are! ;) Gameplay recorded from a Nostalgia Modpack playthrough. Check out the mod here: https://www.moddb.com/mods/manhunt-2-... Time stamps: 0:00 - Introduction 1:26 - Rockstar Vienna's closure 2:39 - The messy development cycle 4:43 - No apparent plot changes 5:32 - Visual effects and downgrades 7:17 - The day Vienna's studio was closed 7:41 - Breaking down the revelations 11:33 - Does an even earlier build exist? 13:11 - My thoughts and interpretations 14:49 - Song list and footage credits