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THANKS FOR WATCHING! Sonic the Hackable is a Sonic 4/Dimps styled Sonic ROM hack of the original Sonic the Hedgehog for the Mega Drive. It features new layouts, new zones, new moves and a remixed soundtrack by LackofTrack and others. Story After Dr. Eggman's defeat in Sonic the Hedgehog 4: Episode II, the Death Egg MK II is left without a power source. Sonic, whose escape pod has landed back onto Mirage Island, is left without Tails, who seems to have landed somewhere else. Knowing Dr. Eggman's resilience, Sonic knows that the evil doctor will stop at nothing to find a new power source to breathe new life into his wicked contraption. With this in mind, Sonic storms off towards the Mad Gear, Eggman's power plant that was powerful enough to refurbish Metal Sonic. Eggman's true plans are unknown, but breaking into his base and destoying his only known source of power sounds like a good start to stop whatever it is. Now, Sonic must travel through Mirage Island one final time to put an end to this saga once for all. Controls A/B/C - jump A/B/C (midair) - air dash Left/Right - move Up - look up Down - crouch Down + A/B/C - spindash ----Download & Credits Sonic the Hackable - Splash Hill Demo by CHRdutch:https://shc.zone/entries/contest2021/389 Original Game: Sonic Team Tools used Sonic 1 GitHub disassembly: Hivebrain, Stealth, drx & Esreal SonLVL: MainMemory S1SSEdit: MainMemory SonED2: Stealth Tilemolester: SnowBro Sonic One Music Editor: fuzzbuzz Sonic 2 GitHub disassembly: Nemesis, Aurochs & Xenowhirl NewNeko Palette Editor: Nineko Music Pointer Fixer: Erik JS SMPSConv: ValleyBell SMPS research pack: ValleyBell mid2smps: ValleyBell Nineko Midi Event Editor: Nineko The Sega Data Compressor: Magus SonMapEd: Xenowhirl Sonic 4 Episode I midi's rip: evilhamwizard SMPS2ASM: flamewing Ultimate Sega Hideki sample pack 3.1 gmv2bin: Mercury Flex 2: snkenjoi SonPLN: MainMemory SMPS Optimiser: Valleybell VGM2SMPS: Ivan YO GensRR XVI32 Paint.net Notepad++ MidiEditor Guides used Spindash Guide Part 1: Lightning & kram1024 Spindash Guide Part 2: Puto Spindash Guide Part 3: shobiz Spindash Guide Part 4: Mercury Different songs per Act: nineko Dynamic Palettes: PsychoSk8r PAL Music Tempo Guide: Crash Walk Jump Bug fix: Cinossu & Mercury Spike Bug fix: FraGag Fix the SEGA sound: Puto Display Press Start Button Text: Quickman & Egor305 Water Guide: Tornado How to make a good custom palette: Mr. Cat SMPS Guide: Markeyjester Use Dynamic Tilesets in Sonic 1: HPZMan (Only Dynamic Pattern Load Cues were used) How to make a good sounding mid2smps conversion: A-S-H Remove the speed cap: Tweaker & Puto Fix Song Restoration Bugs in Sonic 1's Sound Driver: Markeyjester & Clownacy Fix demo playback: FraGagFix the camera follow bug: MarkeyJester Fix the HUD blinking: Quickman Optimize ring scattering: SpirituInsanum How to implement "Dimps ring physics" in Sonic 1: Shockwave Fixing the top-right corner reloading glitch in S1: SpirituInsanum How to record a demo: Mercury Extend ROM Chunks to $FF in Sonic 1: GenesisDoes How To: Reversing the Timer in Sonic 2 (ASM): DLloyd How to optimize Shield Art loading in Sonic 1: SuperEgg Adding Sonic 2's Splash and Skid Dust to Sonic 1: ProjectFM Make an Alternative Title Screen: JcFerggy (Sonic 1) Sonic CD Roll-Jump & Freeing a Status Bit: Kilo Art CHRdutch Markeyjester Sapristi45 Dolphman Sonic Team Level Design CHRdutch SMPS Remixes Splash Hill Act 1: LackofTrack Splash Hill Act 3: LackofTrack Sylvania Castle Act 1: LackofTrack Sylvania Castle Act 2: LackofTrack Sylvania Castle Act 3: LackofTrack Casino Street Act 1: LackofTrack Night Carnival Zone: CHRdutch Metropolitan Highway: Dv2 Lost Labyrinth Act 1: LackofTrack Lost Labyrinth Act 2: Spanner Lost Labyrinth Act 3: LackofTrack White Park Act 3: LackofTrack Mad Gear Act 1: LackofTrack Mad Gear Act 2: LackofTrack Mad Gear Act 3: LackofTrack Sonic 4 Boss Pinch: LackofTrack Sonic 4 Invincibilty: LackofTrack Sonic 4 Title Screen: LackofTrack Sonic 4 Episode I Cutscene: LackofTrack Sonic 4 Episode I Final Boss: LackofTrack Sonic 4 Episode I Game clear: LackofTrack DualPCM sounddriver by MarkeyJester Programming CHRdutch Markeyjester Sonic Team Bug fixing support Markeyjester Natsumi MainMemory Novedicus Pacguy LackofTrack RandomName Playtesting R4zZ0r Misc. Sonic Title Font: SEGA Enterprises Meow Mix song (Used in SEGA sound) Smosh (Used in SEGA sound) #sonichackingcontest #shc2021 #sonichacks