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What is the most satisfying game combat? How can these systems be improved? Embark on this journey with me as I attempt to lay the foundations to these combat systems. ➤ Wishlist Withersworn - https://store.steampowered.com/app/22... ➤ Try the Test Room Demo - https://asarge.itch.io/withersworn ➤ Patreon - / asarge ➤ Twitter - / andresargeant ➤ TikTok - / andre_sargeant ➤ Discord - / discord ➤ Music GameChops Smash Bros Brawl Coffee Date acoustic lofi remix • Smash Bros Brawl ▸ Coffee Date acoust... Zelda & Chill III - Hyrule Castle II / Talus / Story Trailer (from Breath of the Wild) / Final Hours / Astral Observatory (from Majoras Mask) / Legend of Lorule (from a Link Between Worlds) / Hyrule Field (from Twilight Princess) • Zelda & Chill III Withersworn Knight Battle Theme // Video Description These past months I've been working on ranged, melee, and enemy systems in search of the best possible combat. I also released a demo so feel free to try it out and give feedback on what direction it should go! // About Hi, I'm Andre Sargeant otherwise known as Asarge. I'm currently solo developing the high fantasy, fast mobility action game Withersworn. I also worked as the artist and animator on the pixel action rpg Aethyr. I'm a bit new to learning programming and 3D but will try my best to deliver the greatest game I can! Software: Engine - Unity URP 2022 LTS Programming - Visual Studio Code 3D Modeling - Blender Textures - Substance Painter 2022 Illustration - Procreate PC Specs & Hardware: GPU - NVIDIA GeForce RTX 4070 Ti CPU - Intel i7-13700K RAM - 32GB Mouse: Logitech G502 Keyboard: Logitech G512 SE Chapters 0:00 - What is the most satisfying combat? 0:50 - Ranged Combat 2:36 - Manifestation (Weapon Swapping) 3:48 - Melee Combat 6:00 - Unarmed Combat 7:11 - Enemy AI 8:12 - Behavior System 9:42 - Hit Feedback 10:52 - Future Combat Updates 11:50 - Demo 12:40 - Patreon 13:04 - Outro #devlog #indiegame #gamedev #unity