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In this video, I’ll walk you through rendering pipeline of my Game engine which I built from scratch using Raylib. We’ll go in depth of my implementation and issues I have faced during the implementation. You’ll learn: • How I have implemented lights • How I have implemented camera • The Rendering pipeline of my game engine • Final thoughts and future plans for the engine This video is perfect if you’re interested in: • *Game engine development in Go* • *Graphics programming & rendering* • *Designing custom UI frameworks* • *Learning software architecture for games and tools* 💻 GitHub Repository (Source Code): 👉 https://github.com/baremetalgo/scratch 📌 Chapters: 0:00 Intro 0:20 About Myself 0:58 Scene Management 1:09 Camera 1:25 Lights 1:39 Assets 1:57 Pre-Render 2:09 The Renderer 2:31 RenderTriangleFunction 2:50 RasterizeTriangleFunction 3:19 Lighting Calculation 3:58 Summary 4:29 Conclusion 4:15 Future Content --- 👤 About Me: I’m Nilesh, a Software Architect with 15+ years in the VFX and Gaming industry. On this channel, I share my journey of building a **3D application and custom game engine in Go**. Subscribe if you want to learn more about **software architecture, rendering systems, and building tools for games and VFX**. 🚀 About the Author: Hi, I’m Nilesh — a Software Architect with 15+ years of experience in the VFX and Gaming industry. I started as a CG Generalist back in 2008 and transitioned into programming, building pipelines, applications, and toolsets for movie and game productions. Creating a 3D application and a custom Game Engine has always been my dream. On this channel, I share my journey of building a GUI framework and game engine from scratch in Go, while exploring graphics programming, rendering, and software design. If you’re interested in: • Game engine development in Go • Graphics programming & UI frameworks • Building tools for games, VFX, and 3D applications …then you’re in the right place! 🚀 Subscribe and follow along as we explore software development ideas, practical coding tips, and the behind-the-scenes process of creating a game engine from scratch. #gamedevelopmenttools #golangtutorial #gamedev #golangproject #golangbackend