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11/02/2026 Made enemy AI aggressive i.e. they could launch multiple attacks in a row now. Previously they would only attack once and start to flank. Also since the BTtask I used will activate various abilities on NPC, I gated the multiple attack logic to be only active when the NPC is attacking otherwise other abilities such as equipping the sword will also wait as well. Also I adjusted the delay in multiple attacks so the AI can launch the correct number of attacks. And I noticed that now even though AI won't attack each other actively, however, if they come to me together and are in close distance, when they aattack they can still get hit. I may need to adjust this as well. I paused the recording and went to do something else. When I came back I forgot to resume the recording. But still managed to work about 1 hour today.