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What's going on, PlayDate Community? This week we're learning to use Collision Groups and Collision Group Masks - a feature that may seem unapproachable at first, but is really simple once you know how to use it (and have a trick up your sleeve!) The series is progressing, so you guys better get the next feature suggestions in! Up next will most likely be some kind of randomized wall generation & pathfinding with some fancy map features, then we're gonna start giving the game some polish and getting it ready for release! ⬇️ Drop your suggestions now ⬇️ to get them in the game as we continue through our playdate development journey!! 🌟 New to the series? 🌟 Check out the repo on Github: [https://github.com/Franchovy/YOUR-Pla...] and go to this episode's start branch (ep-21/start) [https://github.com/Franchovy/YOUR-Pla...] using `git checkout ep-21/start`. 👾 Ran into an issue while following? Compare your code with this episode's finished-state: (ep-21/end) [https://github.com/Franchovy/YOUR-Pla...] Resources: No specific assets for this week's video PlayDate SDK: https://sdk.play.date/ Project Github: https://github.com/Franchovy/YOUR-Pla... Leave any feedback on the video recording/editing style, or if there's any other content you'd like to see, or have suggestions for improvements – drop it in the comments or reach out to me directly!