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This speedrun uses the settings "No Encounters" and "Instant KO" as well as 300% game/battle speed. Time starts when selecting New Game and ends when the Clear Game save is complete. Note that this run is mostly meant to be a demonstration. It's only the second RTA I've ever completed in this game, so it is a bit sloppy overall. However, there are no catastrophic mistakes, and other people will probably improve this anyway (perhaps with Chinese text and faster loads on top of better execution and strategies). At 2:09, I use a glitch called Travel Log Mode to skip the first battle. TLM lets me bypass or delay certain triggers. More info on the trick and some of its applications: • Baten Kaitos 2 HD - Travel Log Mode The main glitch that makes this run so short is the blue flower wrong warp. In order to perform a successful warp, you will need a file that meets the following criteria: 1. You have warped with a blue flower before 2. At least one party member is not in the active deck 3. The game expects you to have all party members in the active deck 4. Sagi's saved XYZ coordinates match up with solid ground on the destination map (in this run, the second room of Tarazed) 5. You are not currently watching a cutscene Condition 1 means you can't use the warp glitch before reaching Rasalas, because that's where the very first blue flower is located. Condition 2 means you need to have more than one party member, and you must remove at least one party member from your active deck before saving. (Or select no when asked to add Guillo/Milly to the deck.) Condition 3 means you must trigger a battle that forces a full party deck. Most boss fights have this requirement, and that includes the fights leading up to Giacomo in Mintaka. Save the game while this requirement is active. Condition 4: Most walkable ground is at base height (Y=0) and usually centered around the origin of the map (X=0; Z=0). If Sagi's feet are less than 0.25 above or below walkable ground, he will snap to the ground when you push the left stick. Otherwise he'll be stuck and only able to turn. This matters in Tarazed, as the ground on that map is at Y=1, except the little area down the stairs, which is at Y=0. (In this run, Sagi's saved position is where he stands at 10:49.) Condition 5: If you save the game during a cutscene and then load the file, the game will attempt to play the cutscene when you change maps. This results in a softlock. Once your file (in this run, file 2) meets all of these requirements, you can start using a different file (in this run, file 1). Data in file 1 does not affect the warp. In file 1, you'll need to set up a glitch that enables field movement during a battle. In Matar, set up TLM when Sagi is about to pass out from the rain. Then walk into an enemy, and open and close the travel log. (This trick can also be done in Botein, Nekkar, and Tarazed's core.) Then enter the church from any blue flower. After dying to the enemies, select yes on the "Try Again?" prompt and wait for the camp screen to open. Then select "Record your progress" in the flower and exit the save menu. This sets up an endless loop between camp screen and save menu. Finally, select "Return the way you came" while also selecting "Yes" on the load confirmation for file 2. As long as the menu says "Load complete", the game will sequentially load blue flower locations in the following order: Zaurak Komo Mai Gemma Greater Mintaka Sheratan Naos Opu Cebalrai Algorab Nashira Pherkad Vega Azha Sheliak Mintaka Rasalas Tarazed Cujam The music changes when the game switches locations. The last blue flower you warped with in file 2 determines where the loading sequence starts. For example, if the last time you entered the church/coliseum/Sedna was in Rasalas, the game will load Rasalas, Tarazed, and then Cujam. If you want to warp to a specific place, you'll have to press A on "Load complete" just before that place is loaded. (In this run, I mash A immediately because otherwise I'd end up in Cujam.) Since the game still expects you to have a full party deck in file 1, which you don't have, the camp screen immediately opens, maintaining the camp/save loop. (Otherwise the game would softlock.) Add the missing members to the deck and close the camp screen to get to the save menu. Now save and load your file to gain control in the map you just warped to. Sagi will end up at the saved coordinates from before, but on the blue flower map you selected. Notes on Tarazed: I have to repair the Vega elevator before fighting the final boss. If I don't, the game softlocks when I attempt to use the elevator during the escape. Also, if I leave Tarazed, I can't select it on the world map, so the only way back to the core is through the Inner Tarazed elevator. That's why I activate that elevator after fighting Baelheit.