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Turns out the history of 3D rendering involves a lot of nerds doing a lot of math. Come hang out on Discord https://camw.ing/discord Script, VO, 3D Animation by Cam https://bsky.app/profile/camw.ing (Twitter blows these days, I highly recommend Bluesky) Compositing, visual effects, editing by Sam ___________________________________________________ Indie Animation Showcase Good Woods: • Good Woods Why Are Disney Remakes So Ugly • Why Are Disney Remakes So Ugly? COOL TIMES: GRAND TOUR • COOL TIMES: GRAND TOUR vENDED • vENDED ___________________________________________________ Video B-roll sources: EditDroid: Rise and Fall • EditDroid Rise and fall 1080p Futureworld 3D animation sequence: • 1976, Futureworld - World's first 3D ... A Computer Animated Hand: • A Computer Animated Hand (1972) HQ Utah Graphics in the Bay Area • Utah Graphics in the Bay Area Toy Story - CGI making of • Toy Story - CGI making of (1995) HD ___________________________________________________ Book passages were read from David Price's 'The Pixar Touch' (Which you can find at your local library!) Toy Story behind-the-scenes https://www.wired.com/1995/12/toy-story/ https://beforesandafters.com/2019/11/... Catmull's research paper: https://ohiostate.pressbooks.pub/app/... Bloomberg's coverage of the Pixar Antitrust Case https://web.archive.org/web/201510260... US V Lucasfilm litigation https://www.justice.gov/atr/case/us-v... ___________________________________________________ 0:00 - Intro 1:56 - Animation software through the decades 4:09 - Ed Catmull & the Graphics Group 7:08 - A Computer Animated Hand 10:05 - Analog rendering of a digital video 11:42 - Pixar was decades ahead of the game 14:07 - 3D modeling has never been easier 15:41 - I LOVE megacorporations I LOVE megacorporations I LO 18:25 - Outro