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The prototype Dilophovenatrix! -Base stats are slightly weaker than carno -Not a genesis exclusive! Enjoy Standard, Aberrant, X, and R variants! -The bite of dilophovenatrix is the same base damage as carno, but has miniscule amounts of armor pierce. This inflicts a new type of Venom called Huntress' Venom! -The claw attacks are low damage but high dps with a decent stam cost. These close-range attacks penetrate armor as effectively as manta! -C key is a tailspin which is great for AoE knockback, but has a cooldown and stamina cost. -X key is a turn-in-place bite, allowing Dilophovenatrix to bite creatures behind it and inflict them with its venom! -Jumps with Spacebar. Huntress' Venom is very unique compared to the rest of AC2 venoms. It doesnt stack, nor deals "physical" tick damage. It works similar to most of my custom bleeds, dealing a base damage of 22 per second, which scales with Dilophovenatrix's melee. On top of this, Dilophovenatrix lowers the target's HP by 2.5 units per second (exact same drain rate as Rabies), all over 20 seconds. Unlike bleeds, the tick damage of Huntress' Venom ignores a good chunk of saddle/armor resistance. This can work on targets of up to 750 drag weight, but the venom is still classed as a Low Tier Venom, meaning certain animals in the future might be immune to it, but not stronger venoms... That's not it though! Every time the target takes damage from Huntress' Venom, it runs a 10% chance proc (guaranteed practically in this video for showcase purposes) to gain a debuff called *Weakened!* Weakened is noted by the target becoming sick and green bubbles appearing above its head. This buff only lasts 6 seconds, decreasing the target's melee damage by 15% and cutting their movement speed by 25% If Dilophovenatrix attacks a target that has the Weakened buff, it deals 50% more damage to it! On top of that, if it successfully kills a target that had the Weakened buff applied, it will gain a buff that allows it to regenerate for 35 HP per sec and 15 Stamina per sec for a short time; while draining torpidity from itself by 50 per sec and gaining a 25% increase in land movement speed!