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From Custer's Revenge to Red Dead Redemption: Changing the Language of Indigenous Representation

Dr. Bird will emphasize the two types of language taking place in video games: mechanical, coded language, and visual, representational language. She presents the importance of teaching the history of Indigenous representation in games and will break down various examples from Custer’s Revenge to the Mortal Kombat and Red Dead Redemption series to demonstrate these types of gamic language. Building upon these examples, she centers on the problematic ways players have historically translated the messages they are being presented within the digital medium of the video game. She illustrates how these translations result in harmful narratives about Indigenous avatars becoming cemented within the overarching discourse and design of games. Finally, she will look at new Indigenous works and how inclusive and decolonial game design and practices like ROM hacking can push back against these established narratives and the ways in which players read them, and instead create sovereign digital spaces for Indigenous peoples. TO LEARN MORE: https://uwaterloo.ca/games-institute/... 🎮GI Social Media Handles🎮 Twitter: @GamesInstitute Instagram: @thegamesinstitute LinkedIn: The Games Institute Website: https://uwaterloo.ca/games-institute/ 👾Ashlee Bird's Social Media Handles👾 Twitter: @AsForTheClouds #universityofwaterloo #TheGamesInstitute #indigenous

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