У нас вы можете посмотреть бесплатно How to Compose 90s Jungle VGM using Minor 7th Chords или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
This lesson focuses on one aspect of Jungle/DnB production: how to use parallel, non-diatonic Minor 7 chords to compose chord progressions, based on the original method of transposing a snapshot of a single chord within a sampler. I also discuss why this sounds so interesting when contrasted with harmonically functional chord progressions. As a child who grew up in the 90s, some of my fondest memories are tied to the period between 1995 and the early 2000s, when the next-generation consoles of the day (Playstation, Sega Saturn, Nintendo 64, and Dreamcast in my case) were using their enhanced audio capabilities to produce a new wave of video game music. By 1997, some VGM composers were experimenting with modern trends in electronic dance music, particularly the sounds of Jungle and DnB. Their presence in video game OSTs became increasingly common, with the new genres becoming well-established in new titles by 1999. This process followed the earlier example of composers like Yuzo Koshiro, who drew upon House, Techno, and Jungle to craft the soundtracks for Streets of Rage 1-3 on Genesis/Megadrive, which are still considered pinnacles of the artform today. For early release lessons and other content, or if you just want to support me making more videos on the music theory, history, and techniques behind classic pop songs, check out my Patreon at / howpopmusicworks .