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Mars Matrix: Hyper Solid Shooting, or simply Mars Matrix (マーズマトリックス, Māzu Matorikkusu), is a 2000 vertically scrolling shooter arcade game developed by Takumi, published by Capcom, and run on their CPS-2 arcade system board. Mars Matrix was later ported to the Dreamcast video game console in 2001. The arcade version uses a horizontally aligned monitor, despite being a vertically scrolling game. Plot: In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be... Stages: 1. Armed Satellite Phobos Briefing: We, in order to gain control of the airspace of Manitily, planned to secure Phobos satellite. Location: Phobos Boss: Small satellite armed with guns, lasers, and electric mines. Its wings can be shot off. 2. Descending to Mars Briefing: The Phobos satellite has been secured. We are preparing to execute mission code 008 and are ready to enter the Mars' atmosphere. The entrance point is at 3557. Each unit should move to the attack point at 1200 hours. The next target is Maneris Front Base. Location: Maneris Front Base Boss: A Large Tank with cannons and turrets on its treads. 3. Surprise Attack Briefing: The "ACID" unit that belongs to the Number 201 independent armada is starting to make a front alone. The goal of this mission is to secure Maneris Starport that has been occupied by the rebellion. Since this mission has been classified as extreme, no support will be available. Location: Maneris Starport Boss: A giant crustacean mech that deploys seed-like aircraft with different patterns of firing bullets. The head turns into a cannon and the pincers turn into gatling guns when destroyed. 4. Red Sky Project Briefing: With the success of the last mission, the spaceport has been secured. The decision has been made to alter the next assignment to mission code 075. The ACID unit should assemble with the fleet and destroy the remaining enemy forces. Keep in mind that there is a powerful gravity force high in the mid-Atlantic. Location: A small rebel armada, Mars Mid-Atlantic. Boss: A huge command ship known as the Exodus. It can launch from the front a fish-like escape pod. 5. True Darkness Briefing: The remaining enemy armada and its command ship "EXODUS" has been destroyed. The remaining enemy forces are assumed to be down to 20% approximately. The mission is entering the final phase. Our fleet will remain in orbit backing up the ACID unit while you attack the headquarters of the enemy. Location: Rebel train station. Boss: An armored train of 5 cars. 3 cars have a gatling cannon and two doors that bring out turrets, mines, and fighters. The fourth car has several turrets. Inside is a legless mech with two chain guns. The last car is the engine car with arms with bazookas that shoot dozens of electric missiles. 6. Forbidden Fruit Briefing: None Location: Rebel Headquarters Boss: There are three bosses with the same time limit. The first boss is a hovering saucer that can turn into a crustacean or a spiked wheel. The second boss is a control tower. It is between two control units that shoot sprays of missiles. The third boss has two stages. The first stage is a mutant flower that shoots out a seed-like ship and an almost impassable pattern of bullets. The second stage is the sorceress behind the death of the ancient Mars civilization, with a cocoon and skull form until she is destroyed.