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GBO2 Pale Rider Ground Heavy Arms: It has a heavy staggering cannon! скачать в хорошем качестве

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GBO2 Pale Rider Ground Heavy Arms: It has a heavy staggering cannon!

This video contains two matches I had with the LV1 and LV4 Pale Rider Ground Heavy Arms Type on Gundam Battle Operation 2. It is a 400-550 cost general with great boosting speed, good stagger accumulation (if using the bazooka), a heavy stagger cannon and access to HADES mode which can temporarily boost your stats. It suffers from many weaknesses however, such as having mediocre melee damage, low HP, becoming even more squishy in HADES mode, slow walking speed alongside the heavy stagger cannon having long reload time. I hope that you enjoy watching! The PR Ground Heavy Arms can choose between a bazooka or Gundam Ground Type beam rifle for its primary weapon. The bazooka has 1500 power, 6 ammo, 7.4 seconds cooldown, 17.5 seconds reload, 2.2 seconds swap time, 325m range and 80% stagger value. This instant staggers, but has pretty poor performance otherwise. It has long reload time, long cooldown time and long swap time. Its primary weapon is a pair of beam sabers with 1700 power, 2.5 seconds cooldown, 0.77 seconds swap time and 50%x2 side swing modifier. This has really low damage for a 400 cost melee weapon, but the downswing animation has good reach at least. Its first sub weapon is a vulcan gun with 80 power, 30 ammo, 450 RPM, 2% stagger value and 595 DPS. You have no reason to use this when your other weapons exist for damage and stagger. Its second sub weapon is an arm beam gun with 300 power, 25% heat, 141 RPM, 20 seconds overheat, 0.5 seconds swap time, 150m range, 705 DPS and 30% stagger value. This doesn't deal that much damage and has very long overheat time, but it can stagger on its own fairly easily. It pairs really well with the bazooka when you need to break through Maneuver Armor. Its third sub weapon is a leg missile pod with 450 power, 6 ammo, 333 RPM, 15 seconds reload, 0.5 seconds swap time, 400m range, 2498 DPS and 20% stagger value. You have to stop to fire to use this, but it can deal high damage if you can hit all 6 missiles. It is especially powerful after a downswing or after a cannon shot. Its fourth sub weapon is a foldable 180mm cannon with 3000 power, 1 ammo, 30 seconds reload, 3 seconds swap time and 600m range. This must stop to fire and it has long reload time, but it does a ton of damage and heavy staggers. This is really powerful when you have it up, it can let you do one really powerful combo, it can let you set up enemies for allies, it can be used to stop raids, the possibilities go on. The LV1 PR Ground Type has 13000 HP, 13 ballistic defence, 13 beam defence and 16 melee defence. This is truly awful durability, it is very easy to get killed in this if you don't build extra HP. It gets LV1 Emergency Evasion as a defensive skill. In terms of mobility it has 120 (123 including ground affinity) walking speed, 205 boosting speed, 60 thrust and 60 (66 including affinity) turning speed. It has poor walking speed, but its boosting speed is on par with that of a 450 cost general, on par with 550 cost generals if HADES is activated. It also gets access to a powerful skill called LV1 HADES Ability Boost. This is activated via the touchpad and confers +25 ranged modifier, +25 melee modifier, -5 to all resistances, +10 to walking/boosting speed, -35% thrust consumption, +36 turning speed and LV2 Emergency Evasion. It only lasts for 75 seconds but you have absolutely off the charts mobility while active, your melee damage output becomes a fair bit better as well. The downside is of course, that you become squishier while it is active, your legs and head are also broken once the timer expires. In conclusion, I feel that the Pale Rider Ground Heavy Arms is decent, but not good. It feels like it has just been powercrept over time, why would you take this thing when you could take Gundam EX, GM Dominance Aqua Type, LV2 Marine Gundam, Zudah F, the list goes on. I think it could use a buff to bring it back up to speed. I think that it should get 14000 HP, 1900 beam saber power, 240 arm beam gun RPM, 18% arm beam gun heat, 400 arm beam gun power, 12 seconds missile pod reload time, 35% missile pod stagger value and 25 seconds 180mm cannon reload time. Thanks for watching and I hope that you enjoyed it! Music used: Zero Divide, Waiting for the Sound of Thunder (Zero Stage) Dynasty Warriors Gundam 2, A Good Thing is Possible

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