У нас вы можете посмотреть бесплатно The Doom Generation: The Birth of the First-Person Shooter или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Few games have had the impact that Doom has — on both the gaming industry and pop culture in general. The team behind the game at id had been working together for several years, and it showed in Doom — a fully realized, immersive world that had a real sense of style. Internal conflicts broke the team apart, but the legacy of Doom and what it meant to gaming is evergreen. Get a sneak peek of The Artists, our new series on the visionary creators of classic video games. Watch two episodes today on YouTube and the full series April 23rd at cbc.ca/watch. »Subscribe to CBC Arts to watch more videos: http://bit.ly/CBCArtsSubscribe The two Johns – Romero and Carmack are the creative and technological fulcrum in which the game Doom came to reality. Both are brilliant minds, and both approached making games from a different perspective. The two together created magic, and that magic was called Doom. The core group of the creative force that would become the company behind Doom, id had an inauspicious start. Contracted by a fly-by-night software company in Louisiana, John Romero, John Carmack, Adrian Carmack (no relation) and Tom Hall were assembly-line style cranking out simple games after simple games just to meet deadlines. But it also forced them to work as a team, and to push each other in terms of game design. There was one moment during this process, when John Carmack figured out how to make Super Mario-style games on the PC (apparently a very difficult thing to do in the early 90s) and left a playable demo on John Romero’s desk the next morning. The second that Romero played the game he knew – that this was their chance to make games on their own terms. Romero’s hunch was right, and the core group of four after a bit of moving around settled in Austin, Texas and started making the games that Romero always dreamed of. They had two strong hits in Commander Keen (which was based on the Super Mario demo Carmack had made) and Wolfenstein 3D, but these simply set the stage for what would turn out to be their magnum opus. Doom was released to an unsuspecting public in 1993. Very quickly the team at id realized that this was unlike their previous games – the way it took off was like wildfire, and id very smartly controlled it all. Doom was a reaction to the current state of games – it was unapologetically violent, incredibly fast-paced, immersive and amazingly ran on a PC which was unheard of at the time. The success took its toll on the team though. Tom Hall strongly believed in the sense of story as inciting force behind a game – the rest of the group felt it was simply dragging the game down. He was let go shortly before Doom was released. This was only a precursor though to the showdown between the two Johns – Romero’s star was rising but at the cost of his team’s cohesion. Shortly before id’s triumphant follow-up to Doom, a game called Quake, Romero and Carmack parted ways. The lasting affect of Doom on the industry is undeniable. In fact, many first person shooters that were made after its success were instead called “Doom clones.” But Doom also introduced other ideas – self distribution, online playing, fan created content (called modding) that are all standard practice now. Most importantly, the game itself is a uncut slice of raw expression that still reverberates today. Find us at http://bit.ly/CBCArtsWeb CBC Arts on Facebook: http://bit.ly/CBCArtsFacebook CBC Arts on Twitter: http://bit.ly/CBCArtsTwitter CBC Arts on Instagram: http://bit.ly/CBCArtsInstagram About: CBC Arts is your destination for extraordinary Canadian arts. Whether you're a culture vulture, a working artist, an avid crafter, a compulsive doodler or just a dabbler in the arts, there's something for you here. *VIDEO TITLE* / cbcarts