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Review of AT 2 English tank destroyer of the fifth level, game World of Tanks. In this video, a full-fledged AT2 guide, together with you we will analyze how to play at 2, study the best equipment for AT 2, correctly arrange the perks for the AT2 crew, consider the tactical and technical characteristics of AT2, tweak the AT 2 armor and other characteristics of this tank destroyer. #AT2 #reviewS35CA #guideAT2 #AT2 #AT2how to play #reviewAT2 #guideAT2 #AT2review #AT2guide #AT2equipment #AT2reservation #Mirtanks Support INDOMITO = https://www.donationalerts.com/r/indo... Gentlemen, we are gathering a clan [T071] INDOMITO https://lesta.ru/clans/wot/509807/ And today we will talk about a vehicle that is quite unpleasant for many players, namely the British tank destroyer of the fifth level AT 2. Many of us who have ever seen the FV215b (183) in action wondered whether we should also upgrade this unique self-propelled gun. But as soon as it all comes down to it, everyone begins to face quite strong discomfort in the form of AT series machines. To be more precise, not everyone will like to ride these slow, but very armored vehicles. But if you decide to follow this thorny path, then especially for you today we will tell you about the first representative of these “unique” machines. The British tank destroyer AT 2 can be opened using a fourth level vehicle called Alecto for 13,500 experience; it will cost 425,000 credits at the time of purchase. Pros: • Excellent all-round booking; • Heavy weight, which at its level often saves inexperienced players from ramming; • Possibility of choosing between two good weapons; • Huge ammunition; • The highest number of strength points among classmates. Minuses: • Sad maximum speed and dynamics; • Not a high review rate; • Low damage per shot. As a result, we get a certain analogue of the T95 at its level, which is very slow, but has powerful armor. Guns We should also talk about guns. The first gun we'll look at is the QF 6-pdr AT Gun Mk. V is a kind of machine gun that has a very high rate of fire, good armor penetration performance, acceptable accuracy and aiming speed. The only downside is the low average damage per shot. The second weapon, the 3.7-inch AT Howitzer, is a high explosive. It is not very accurate, has a very low projectile speed, low rate of fire, but it has a unique flight path of a landmine, thanks to which at long distances you can hit enemies hidden behind hillocks and uneven surfaces. Also, landmines cause very good damage to weakly armored targets, and taking into account the fact that when we get to the top we will encounter levels 4 and 3, this weapon will be very relevant. Tactics and Application When playing on AT 2, at the beginning of the battle you need to analyze the map and setups of both teams in order to choose the most optimal tactics for using this AT. After such an analysis, you will have several options for action, namely: • you will be able to go with allied heavy tanks to push through one direction or another, tanking with your armor together with them; • again go with heavy tanks, but as a support tank, helping them dismantle opponents, being behind them; • go to a direction where you can stand behind the bushes and shoot at enemies from behind them like a standard tank destroyer; • or not to go far from the base at all in order to be prepared for its defense. The most basic rules for AT 2 will be the destruction of fast and maneuverable enemy tanks, which will be able to spin us around, or come at our side or stern. To force the battle on the enemies at a distance, so that it would be more difficult for them to target our weak point, namely the commander’s turret. Also, when playing on this machine, try to always stay out of the range of enemy artillery. Because, like any other slow vehicle, artillery is easier to target and kill you than to shoot at faster and more maneuverable targets.