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In this video, we break down the core weapon and armor rules in Warhammer: The Old World, along with the major FAQ updates and a fun look at why Warhammer spears have never acted like real spears. If you want cleaner games, better list-building, and fewer rules arguments, this guide is for you. ⚔️ Armor Basics Light & Heavy Armor Simple armor boosts. Heavy armor is the go-to for elite troops. Shields +1 Armour and the Parry save only with a hand weapon. FAQ: Parry never works with spears, halberds, great weapons, or magic weapons. Full Plate & Mount Bonuses Full Plate is top-tier. Mount and barding rules clarified ⚒️ Weapon Basics Hand Weapons Great with shields for Parry. Spears Warhammer spears aren’t realistic — they don’t stop cavalry or extend reach. Instead, they give extra ranks fighting and bonuses when charged. FAQ: Mounted spears use mounted rules only; no Parry with spears. Halberds & Great Weapons Halberds = +Strength with no strike penalties. Great Weapons = big damage but Always Strikes Last on foot. Flails +2 Strength on the charge Ranged & Throwing Weapons Crossbows hit harder but can’t move and shoot. Handguns punch through armor. FAQ: Throwing weapons count as Quick to Fire. 🛠️ Key FAQ Fixes ✔ Parry only with HW + Shield ✔ Great Weapons always strike last on foot ✔ Thrown weapons are Quick to Fire ✔ Spears don’t give Parry ✔ Mounted models never use infantry spear rules