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Steel Gunner is a 1990 first-person shooter arcade game developed and published by Namco. Players take control of Garcia and Cliff, a duo of police officers that are part of the Neo Arc police force, as they must use their powerful Gargoyle mecha suits to destroy the STURM terrorist organization, who have taken captive scientists Dr. Ryan and Dr. Ellis to create a world-ending super weapon. Gameplay revolves around using a crosshair to shoot down enemies and avoid harming civilians. It runs on the Namco System 2 Plus arcade hardware. Steel Gunner is Namco's first light gun video game. The game was produced by Kazunori Sawano, who was previously a designer on games such as Galaxian and King & Balloon. Namco engineer Shigeki Toyama produced the arcade cabinet and light guns, and worked as a planner closely with the development team. The prototype models of the guns were originally depicted as being more futuristic. Namco executives instead decided to use them for Golly! Ghost!, forcing Toyama to design a new version of the guns in two days though having complete fiberglass prototypes of the original designs. Steel Gunner was well-received by critics for its game play, visuals and overall presentation, often being compared to Operation Wolf. A direct sequel, Steel Gunner 2, was released in 1992. Steel Gunner was released by Namco for arcades, initially with a limited release on October 3, 1990, followed by a wide release in March 1991. It was the company's first light gun video game. It was produced by Kazunori Sawano, who had previously been a designer on games such as Galaxian (1979) and King & Balloon (1980). The game's light guns and arcade cabinet were designed by Namco engineer Shigeki Toyama, who is often described as the company's "Doc Brown character" for his strange yet innovative ideas. It is the final game that Toyama produced the cabinet for, and the first on which he worked directly with the game designers as a planner. The light guns originally had a much more futuristic, science fiction design to them. When Namco executives instead decided to use them for Golly! Ghost!, Toyama was forced to create new designs for the guns in two days, though having already finished fiberglass prototypes for the originals. A direct arcade sequel, Steel Gunner 2, was released a year later in Japan in March 1992 and in North America the following month. The plot follows Garcia and Cliff piloting their Gargoyle mecha suits to fight off the Vanguard organization, a terrorist group with an army of genetically-engineered super soldiers to destroy all of Earth and enslave mankind. Game play is largely similar to the original, with new stages and the story being told through dialogue boxes during levels. It was sold as a conversion kit for both the original and Taito's Operation Thunderbolt, or as a dedicated machine. Much of the design staff from the original Steel Gunner worked on the sequel.