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It is useful to have a clear ideal of the experience I'm trying to create before I start designing anything I need for a game. Whether it is a non-player character, a monster, an encounter, adventure or a whole campaign, I start with what I want the experience to be like. After running many campaigns, I've learned what I like my sandbox campaign to be like. The original fantasy role-playing game was for a sandbox type campaign when it was conceived. Other forms of campaign have displaced it and that has led to many gamers not knowing how a campaign like that flows. This video is my attempt to help game masters who want to try running a sandbox but aren't sure what a good sandbox campaign is like or what they are trying to accomplish. This is how I do it based on my experience and preferences.