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Vihaan: The Seventh Gen | DAY 25: The Hidden Legacy Revealed! (Designing the Secret Room in Unreal Engine) 🗝️ Day 25: Discovering the Secret Beneath the Floorboards! "Welcome back, Devs and Gamers, to Day 25 of building Vihaan: The Seventh Gen! 🤫 We’ve spent the last two days breaking Vihaan's heart by destroying his home and animating his grief. But today, the story takes a major turn. The attack on his house wasn't just random destruction—it dislodged something. Today, we are designing a hidden interior space that Vihaan discovers amidst the wreckage: a secret cellar that holds the true history of his family. In this video, interior design meets ancient mystery: The Entrance Reveal: We start by modifying the destroyed living room mesh. We're creating a broken section of the floorboards that reveals a dark, dusty staircase leading down—the gateway to adventure. Designing the "Seventh Gen" Chamber: This isn't a normal basement. We are designing a small, hidden chamber that feels ancient. We’ll be using stone textures, heavy oak beams, and dust effects to show this place hasn't been touched in decades. Environmental Storytelling (Legacy Props): This is where the lore deepens. We aren't placing normal household items here. We're placing: Ancient scrolls covered in dust. Strange, unrecognizable prototypes of old weapons. A central pedestal holding an object covered in a cloth—the first true clue to his identity. Dramatic Lighting: The lighting needs to be magical. We’ll use a single, strong beam of moonlight cutting through the broken floor above, illuminating dust motes and landing squarely on the central mystery object. The rest of the room will be deep, mysterious shadow. If you found a secret room in your childhood home, what is the one thing you would hope to find hidden there? A treasure map? A magical item? A family secret? Let me know your wildest guesses in the comments! Smash that LIKE button if you love hidden lore in games, SUBSCRIBE so you don't miss the reveal, and ring the 🔔 bell! Tomorrow for Day 26, we need to make these new items interactable—it's time for some Blueprint Programming for Item Pickup! Catch up on the journey so far! Full Series Playlist: [Link to PlayList] Day 24 (Animating the Aftermath): [Link to Day 24 Video] Follow the development: Twitter/X: [Your Handle] Instagram: [Your Handle] #VihaanTheSeventhGen #UnrealEngine5 #LevelDesign #EnvironmentalStorytelling #HiddenRoom #IndieGameDev #Day25"