У нас вы можете посмотреть бесплатно 0019. place tool in cinema 4d или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
English tutorials playlist • Cinema4D tutorials In this lesson we want to introduce the place tool. This tool is used to place objects in the scene and relative to each other. For example, we want to put these apples that you see in the dish. Select the place tool and click on the object. Here you can rotate or resize this apple with its tools. And easily click and drag on any place you want. The first option we will tell you in the settings. Prevent collision mode. If this is inactive. As you can see, when apples collide, they enter inside each other , but if this option is enabled, objects will be prevented from entering inside each other . In the tool settings .. reference point. When in axis mode, the center of the object is placed on other objects and the objects go inside. But the main mode of this tool is the bounding box, which considers the edges of objects. A border box around the body. In the orientation section. Keep mode means do not rotate the object and maintain the same orientation for the object. Normal mode moves objects on surfaces, which is the main mode of the tool. Custom mode where you can apply the desired rotation along the x y z axes. In the up direction section. We import a cone. And we resize it and place it on this table with the place tool. Now by changing the up direction you will see that the direction of the object changes and the place tool also places the object on other objects based on its direction. Offset. . When you apply your desired numbers along the x y z axes. The object moves on other objects with the same offset and at the same distance. We have already explained the prevent collision option. But for a better understanding, we will use this example. If you look closely at this object, it goes inside into other objects. But when we activate the option, you can put the object inside the shelf very smoothly and regularly. The clone mode. . Used to copy objects with this tool. Copy mode creates another object separate from the main object. To do this, simply holding down ctrl and dragging. Instance mode. It's like copying, but objects are interconnected. For example, we take a few copies and by changing the size of the original model, the other models also change. As you can see in the object manager, this object is an instance object. Which will be explained in detail in later lessons. The render instance mode is exactly the same as before, except that the copied objects are no longer like the original object and are a ghost, and this increases the rendering speed if we have many copies .