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In today's augmented reality game video we add new features to allow our AR Placement Reticle object to use the minimum distance between the car and target objects for each generated reticle, this also means we now have a reticle that is aware of the car distance and can change its own state based on the distances. Overview of what we covered today: Added a method to Player Missions Manager which tell us if the car was placed or not. Game Manager is now a singleton and contains a reference to a new Global Game Settings scriptable object. Reticle can now swap materials based on state Reticle now has a canvas and text to display the distance from the car Logic added to calculate distance within reticle Get access to this project, code, and updates by joining me in Patreon with "Early Access To Source Code Tier" / dilmerv Recommended Unity Asset For Today "AR Foundation Editor Remote" https://assetstore.unity.com/packages... ** Support me by Subscribing to the channel as it will help me in bringing a lot more content ** http://bit.ly/2NmnFMu Get realtime indie development tips from me in Twitter / dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog