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Not going to say much about this fight. Currently we're on week 2 rule set, but I hadn't uploaded my clear yet. Modifiers for week 1: Enemy Defense +20%, loses light weakness DP+ 50% Blasters limited to 2 uses per skill Modifiers for week 2: Enemy Attack +15%, loses thunder weakness Enemy HP +50%, Healers limited to 2 uses per skill I used this strategy for both weeks, so no point in uploading a week 2. Week 2 only scored 1.2 million due to not having natural thunder weakness, so only implanted weakness. I also took longer on week 2 because I had to heal more due to +attack . Blaster/Healer limitations do nothing because I was not running either of those classes. Tama has her healing skills, but since her current style is Buffer, the penalty isn't applied in week 2. I was still able to 1 shot after full buff/debuff in week 2 despite lower weakness. I couldn't actually run light there because my light is not good enough, and critical penetration also isn't great in this fight. Boss basically checks field. If fire field, powerful fire attacks, otherwise weaker nonelemental attacks. The boss can reset the field on certain turns if it has not been broken yet, but it will never reset the field once broken on 121-140 difficulty. I don't think I would have survived at this level without thunder field and Aoi.