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This was challenging but rewarding at the same time. I usually rig my cars inside 3DS Max but I find myself quite limited just doing straight lines or having to tweak the animation, reimporting the data everytime. This time I decided to learn about the Chaos Vehicle plugin, and decided to rig within Unreal allowing me complete freedom in my driving, and get a better sense of speed as I can just pilot the car on the track and get all the visual quality at the same time ! I tried to match @michaelschumacher ‘s lap in 2004 (and that wasn’t the easiest..) and take the same camera angles to match it in Unreal. I could then extract the audio sound from the video and sync it with my timing in Unreal. -- By no means I am a professional racing driver, this video was intended to show the graphics capabilities of UE5 only. Please, avoid any abusive comments on the driving. This is purely for entertainment purpose. -- All exterior shots were done with pathtracer, interior shots done with Lumen. #unrealengine #ue5 #f2004 #ferrari #nvidia #rtx #automotivecgi #cg #cgart #quixel #realtime #f1 #michaelschumacher #v10 #artstation #cars #carinstagram #automotive #formula1 #monaco