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Warhammer Diskwars (2013) – A Miniature Wargame Without the Miniatures | 20 Minute Tabletop Kev hosts a solo episode of 20 Minute Tabletop, kicking off a series on wargames that don’t use miniatures, starting with Warhammer Diskwars (2013). He explains how the podcast has helped him realize he’s primarily a thematic gamer, using examples from board games, Magic: The Gathering (including the Clockwork Condor card), Netrunner, and miniature games like Malifaux. Kev discusses the barriers of traditional miniature wargaming—time, space, and hobby commitment—and outlines a brief history of non-miniature wargames (Go and chess), plus modern options like DVG (including Phantom Leader and their wide catalog). He then breaks down why Diskwars works: units represented by cardboard discs with stats, movement by flipping discs (larger discs move farther), mostly deterministic overlap-based combat with pinning, and ranged attacks like cannons that use dice and scatter. He responds to criticisms from Shut Up & Sit Down by highlighting terrain, line-of-fire considerations, and the intended play surface for accurate flipping. Kev also highlights terrain drafting, thematic unit keywords, the command-card initiative system with a bold/steady/devious/slow rock-paper-scissors dynamic, and list-building with faction leaders, allies, and command cards, all while playing to shared and secret objectives for victory points. He recommends the game for its compact, 40-minute “miniature wargame feel” and closes by previewing future episodes (Memoir ’44, Undaunted: Normandy, Twilight Struggle, and possibly more DVG games), inviting listeners to the Discord, and promoting the Patreon with Foldscapes fold-flat wargame terrain. 00:00 Welcome & the new mini-series: wargames without miniatures 00:30 Discovering I'm a theme-first gamer (and why some abstracts leave me cold) 01:41 Magic: The Gathering’s Clockwork Condor & how mechanics can tell story 05:29 Why wargames hit the sweet spot: theme + zoomed-out strategy 06:43 The barrier of miniatures—and a quick history of wargaming without minis 09:59 Finding the answer: Warhammer Diskwars (nostalgia, art, and the hook) 10:57 How Diskwars works: discs, flipping movement, and deterministic melee 13:12 Ranged attacks, terrain, and answering the common criticisms 15:58 More depth: drafting terrain & thematic unit keywords 17:03 Command cards & initiative mind games (bold/steady/devious/slow) 18:57 Army building, objectives, and why Diskwars is a design gem 22:00 Wrap-up: what’s next in the series + Discord/Patreon support