У нас вы можете посмотреть бесплатно Open World Navigation Mechanics | Gaming Navigation Dashboard | Video Game Dashboard или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Open World Navigation Mechanics | Gaming Navigation Dashboard | Video Game Dashboard Video Game Analysis Video Game dashboard Gaming compass Designing video games Game makers toolkit navigation compass Open world player movement Guiding players through an open world game / calmgamer -- Transcript -- Navigation in Open World Games At first the answer seems simple. How do you help the player get from point A to point B? The answer can depend on many factors, such as how your character moves across the map. Or it can be tied to the ideal way to present the art of the game world Let’s look at a few navigation strategies. In Shadow of Mordor, when you set a location on the map, it is marked on the edge of your compass AND the destination is visible on screen with the distance from the player. As a player, I always know what direction my goal is in and the landscape gives me the flexibility to choose how I’d like to get there with barely anything in my way that I can’t climb over. Similarly, Assassin's Creed marks the mission on the edge of your map and gives you the on-screen point in the distance with the number of meters to the destination. With the fluid character movements the user can get over any obstacle in their path - we are given the freedom to choose our route. Just Cause limits the player dashboard and creates different navigation experiences based on your mode of transportation. Marking a location on your map when you’re in a car for instance, adds a GPS track directly on the road in the game with a marker in the distance for your destination. Outside of the vehicle, there is no path on the screen, just a remote destination. This works because the player can easily get anywhere with the tools available to them. Far cry 3 also limits the user dashboard at the expense of the game world. When you mark the map, they put an in your face set of GPS arrows right on the landscape and a mark at the distant location. These big in game, road arrows are just too in your face and I wonder if keeping the dashboard clear was worth the corruption of the game world. GTA V - Uses a dashboard, and keeps the game world clear. When marking your map it adds a GPS line to the compass to guide you. The downside is that while you’re racing to your destination your eyes are constantly moving between the game world and the compass to keep yourself on track which, like texting and driving can cause you to crash. Red Dead - Also by Rockstar, looks to keep the beautiful game world clean, but keeps the dashboard with GPS lines in the compass when marking your map. This has the same eye movement issues as GTA V but at least the horse is slower than the cars. I do note that in Red Dead it takes a longer time to bring up the map, set your waypoint, and close it which feels strange. The Witcher 3 follows this lead, keeping the game world clean and adding the GPS routing in the compass. I note that the GPS route provides only a dotted line to the mission goal - in this game a mission is always selected… But when adding that green marker, there is no directional help provided. Fallout 4. Fallout tries to keep the game world clean, but instead of a circular compass, they use a bar. Marking a destination on the map adds a marker to the bottom compass “bar”, with no indication on the best way to get there. Sometimes you need to spin around to get the icon to reappear and due to our character movement, I often can’t get there as easily. Alright, we’ve seen some cool stuff. Whether the navigation is designed with the goal of removing the dashboard entirely, or optimized to the game world, or to just give the user the ability to define their own path or to force them to get lost and explore the world that they’re in. I can’t say that one strategy is the best. But what do you think? Leave a comment with your answer and please subscribe for more. Subscribe// Like// Comment URL: https://bit.ly/2WMbCes #videogamedashboard #gamingnavigation