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In Part 8 of the LewyT Amusement Academy, we take our UI skills to the next level by learning how to switch between scenes in Unity! 🎢 Get the CODE: https://gist.github.com/lewyt/4dd003a... Building on the UI basics from Part 7, we create a functional "Play" or "Load" button. This is a crucial step for any game, allowing players to transition from a Main Menu to the actual game world or move between different levels. In this tutorial, we cover: Scene Management Basics: Understanding the UnityEngine.SceneManagement namespace. The SceneManager Script: Writing a simple C# script to handle LoadScene. Build Settings: How to properly add your scenes to the "Scenes In Build" list so they can be loaded. Button Integration: Connecting our C# function to the UI Button's OnClick() event. Build Index vs. Scene Name: The different ways to tell Unity which scene to load. Whether you're making a theme park tycoon or a simple platformer, mastering scene transitions is essential! Chapters: [00:00] Intro & Scene Loading Overview [02:15] Setting up the New Scene [04:30] Configuring Build Settings (Important!) [07:10] Writing the Scene Loader Script [10:25] Connecting the Button OnClick Event [13:40] Testing the Transition in Play Mode [15:15] Summary & What's Next in Part 9 Catch up on the full series: • LewyT's Amusement Academy #UnityTutorial #SceneManagement #GameDev #UnityUI #AmusementAcademy #Unity3D