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Resident Evil Resistance (Mastermind Daniel Fabron: Equilibrium Mod Build, 7 Maps) PS4 Gamechive скачать в хорошем качестве

Resident Evil Resistance (Mastermind Daniel Fabron: Equilibrium Mod Build, 7 Maps) PS4 Gamechive 4 года назад

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Resident Evil Resistance (Mastermind Daniel Fabron: Equilibrium Mod Build, 7 Maps) PS4 Gamechive
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Resident Evil Resistance (Mastermind Daniel Fabron: Equilibrium Mod Build, 7 Maps) PS4 Gamechive

In this gaming video, Mastermind Daniel Fabron utilizes an "Equilibrium Mod" build against Survivors on each of the seven maps in Capcom's Resident Evil Resistance video game. Resident Evil Resistance is a (4 vs 1) online asymmetrical multiplayer game bundled with Resident Evil 3 Remake. This build guides players with a no commentary playthrough and walkthrough that focuses on Daniel's Equilibrium Mod, an Area 3 Exclusive Card. While in hand, the Bio Energy recharge rate increases according to the cost of the other cards in hand. The build revolves around badgering Survivors until Area 3, where creature hordes are then unleashed due to quick Bio Energy gains. To construct this build (as shown in the video), a player will need to rank up all Masterminds to 12, and also unlock 4-5 specific pieces of equipment* (randomly obtained) from the Shop's Mastermind Equipment Chests. 00:00 - Intro Build Components: Skills: Bioweapon: Tyrant: Brutality (Default) - Increases Hook Punch speed and damage. Bloodlust: Rend (Daniel/3) - Greatly increases Grab attack damage dealt by controllable creatures. [OR] Frenzy (Daniel/11) - Greatly increases the movement speed of controllable creatures. Puppeteer: Endurance (Daniel/6) - Makes controlled creatures impossible to knock back. [OR] Sadist (Default) - Increases damage dealt by controlled creatures. Exclusive Card (Area 2): Dealer - Regen (Default) [OR] Detonator - Berserker (Daniel/5) Exclusive Card (Area 3): Equilibrium Mod (Daniel/7) - While in hand, Bio Energy recharge rate increases according to the cost of the other cards in your hand. *Equipment (18/22 points): Creature: Resilient Skin III/7 - Greatly increases max health of creatures. Creature: Fresh Blood III/3 - Increases creatures' tendency to grab. [OR] Creature: Razor Claws III/7 - Mod. increases attack power of creatures. Utility: Bio Energy Tank II/3 - Increases max Bio Energy. Caps at 20 units. Utility: Miniature Reactor/5 - Mod. increases Bio Energy recharge speed. Deck (comprised of 10 Skill Cards): Creature: Dealer/3 (Daniel/2) - Spawns a Dealer zombie that can steal Umbrella Credits from Survivors. [OR] Jester/4 (Daniel/6) - Spawns a zombie that has the ability to paralyze Survivors with its shrieks. Creature: Detonator/3 (Annette/2) - Spawns a zombie that can self-destruct. [OR] Imposter Zombie/3 (Daniel/10) - Spawns a zombie that mimics the behavior of controlled zombies. Creature: Licker/7 (Annette/4) - Spawns a deadly and highly agile Licker. Creature: Partially Armored Zombie/4 (Default) - Spawns a partially-armored zombie. Creature: Tough Zombie/4 (Default) - Spawns a physically imposing zombie. Effect: Discount/2 (Default) - Slightly lowers the cost of skills used through this camera for a short period. Effect: Enhancing Vapor/2 - Berserker (Annette/12) - Releases vapor that causes all creatures to go berserk. [OR] Enhancing Vapor/2 - Energy Leech (Spencer/12) - Releases a vapor that gives all creatures Bio Energy absorbing abilities. Effect: Enhancing Vapor/2 - Infection (Alex/12) - Releases vapor that makes all creatures infectious. Mod: Efficiency Mod/10 - Creatures (Annette/6) - While in hand, lowers the cost of all Creature Cards by 1. Mod: Converter Mod/18 - Creatures (Default) - While in hand, using Creature Cards will lower the cost of this mod. Using this mod will add a Ivy card to your hand. Cosmetics Used: Creature Skins: Dealer (Butcher, Death Metal, Golden, Umbrella Girl), Detonator (Party Time), Jester (Death Metal, Golden, Party Time), Licker (Evolved, Golden), Tough Zombie (Construction Worker, Golden, Mr. Croc, Party Time), Zombie (Gingerdead Man, Golden, Party Time 1, Party Time 2) Voice Lines: Bluffing 01, Taunt 01, Threaten 01 Gestures/Dances: Clowning Around, Jiangshi Zombie, Scoop, Swag Lord Sprays: Graffiti 09 ("Daniel"), Poster 01 ("Come Into Raccoon City"), Prank 11 (Tyrant face), Realistic 08 (Tyrant Wall Break) Match 1 (Downtown) - 00:00:16 Results: 9.17, S Grade, 8,500 RP Match 2 (Research Facility) - 00:11:44 Results: 12.08, S Grade, 4,852 RP Match 3 (Casino) - 00:25:47 Results: 10.49, S Grade, 4,892 RP Match 4 (Abandoned Park) - 00:38:22 Results: 10.09, S Grade, 4,909 RP Match 5 (Prison) - 00:50:16 Results: 10.27, S Grade, 4,719 RP + 944 Shard RP Boost Match 6 (Uptown) - 01:02:47 Results: 14.11, S Grade, 4,784 RP Match 7 (Bemusement Park) - 01:19:03 Results: 11.35, S Grade, 4,868 RP --- Subscribe: https://bit.ly/3cpvcWo Twitter: https://bit.ly/3cs9p0i Donate: https://bit.ly/3oArWtu Standard License: Assets found on this channel (e.g., branding, images, videos, descriptions, etc.) may only be viewed on YouTube for personal enjoyment. Unauthorized use of this content (e.g., downloads, distribution, reuse, or remixing) is prohibited. © Gamechive #reresistance / #residentevil3 / #residentevil / #longplay / #nocommentary / #playthrough / #walkthrough / #gameplay / #gamechive / #gamechives

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