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Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective. During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve Corporation. Due to its long development time, the modification became notable for its delays and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010. The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012. Valve Corporation, through public voting on the Steam Greenlight program, approved Black Mesa for distribution on Steam, where it was released as early access on May 5, 2015. With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged. Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve Corporation's other Source engine ports. GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be". Valve Corporation's managing director Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable". Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The "Source" in the project's title was later dropped when Valve Corporation asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not. The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger. Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve Corporations's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team recently stated that they have moved Black Mesa to Valve Corporation's new 2013 version of Source, with faster load times and Mac OS X and Linux support. On October 27, 2016, the first Black Mesa Linux client was released to the public. In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012.