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In this video, we analyze the second part of Maniac’s Playground: Drift City 2 — focusing on gameplay, UX, and progression. Part 1: • Mobile Game Analysis #40 Part 1: Maniac’s ... We look at the game from a product perspective: why, despite decent early metrics and live traffic, the project loses retention and fails to keep players beyond the first sessions. 🔍 We discuss: — core gameplay and its mobile adaptation — onboarding and the first minutes of play — UX issues, navigation, and controls — progression, lack of goals, and player motivation — how game design directly impacts retention 🎯 Why watch this video To understand which gameplay decisions truly “kill” retention and what should be fixed before scaling and monetization. 📌 This video is useful for indie developers, game designers, and product managers working with mobile action / sandbox games. 👉 Watch the video 👉 Subscribe to the channel 👉 Share your experience in the comments 🎯 Increase your ad monetization revenue by 30%+ with CAS.AI mediation 📲 https://cas.ai/get-started/?utm_sourc... 🔗 AppMagic: https://appmagic.rocks/?promoCode=66d... Our social media: ▶️ LinkedIn: / clever-ads-solutions ▶️ Instagram: / clever_ads_solutions ▶️ Reddit: / doafkkll3x