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This vfx particle tutorial shows you how to make rain fall on the background in GameMaker with just a few mouse clicks. The idea i quite easy, you need to create a new Particle System asset on the right side, open the particle editor tab and edit with the inspector window the values inside. There is a preset particle for rain (GM_Rain), so we only have to change a bit the size, scale and the spawning area (which is line). Then we place the newly created particleSystem on an asset layer on the left and that is pretty much it. Additionally you can change the direction where the rain should fall (change the angle of the lines also to adapt to the new flying direction) or change the color. That's it Tldr: - vfx for the win Note: This only works with the latest update 2023.2 (dropped yesterday) and upwards! Short quick and dirty video on the new Particle System: • New Particle Editor - Make magic now [Game... Long video on the new Particle System: • New Particle Editor - Basics, loooong vide... 👑 Support me and get fresh game art and game maker projects every month: / 1upindie Follow me on: 📸 Instangram: / 1upindie 🐦 Twitter: / 1upindie 💬 Discord: / discord 📜 Udemy: https://www.udemy.com/course/become-a... (See youtube about page for discount) CHAPTERS ------------------------------------------------------------------------------------------------------- 0:00 What we will do, a rain effect on the whole screen 0:26 Create a new Particle System asset on the right 0:44 Open an inspector window to change the emitters values 1:01 Select the preset called GM_Rain 1:25 Create an asset layer and place the Particle System there 2:13 Edit the values inside Particle System's Emitter