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---**UPDATE** if you do not like the N1 fan animations at high power (too transparent) you must change both IAE left and -IAE right respectively objects to show this (No underscores, the text below is edited and correct) This will "nullify" the dataref command. ANIM_hide 45.0 10000.0 sim/flightmodel/engine/ENGNN1[0] ANIM_hide 45.0 10000.0 sim/flightmodel/engine/ENGNN1[1] Should be line numbers #60611 for the left and line #60362 for the right engine The default or "correct" way is however with the underscore like this " ENGN_N1_[0]" ------------------------------------------------------------------------------------------------------------------------------ Original IAE engine download link https://forum.thresholdx.net/files/fi... Huge shoutout to Mattxjs in Discord for the original instructions. TOLISS IAE ENGINE MOD: ==Remember== 0 = Left 1 = Right -In IAE_L.obj, IAE_R.obj, replace- model/controls/engine_reverse_l with anim/reverserLeft and model/controls/engine_reverse_r with anim/reverserRight and ANIM_hide 0 0.5 model/visible/engine_fan_r1 with ANIM_hide 45.0 10000.0 sim/flightmodel/engine/ENGN_N1_[1] and ANIM_hide 0 0.5 model/visible/engine_fan_l1 with with ANIM_hide 45.0 10000.0 sim/flightmodel/engine/ENGN_N1_[0] and model/controls/engine_fan_l with anim/blade/L/1/angle and model/controls/engine_fan_r with anim/blade/R/1/angle -In IAE_FAST_L.obj, IAE_FAST_R.obj, replace- ANIM_hide 0 0.5 model/visible/engine_fan_l2 with ANIM_hide 0.0 45.0 sim/flightmodel/engine/ENGN_N1_[0] and ANIM_hide 0 0.5 model/visible/engine_fan_r2 with ANIM_hide 0.0 45.0 sim/flightmodel/engine/ENGN_N1_[1] and model/controls/engine_fan_l with anim/blade/L/1/angle and model/controls/engine_fan_r with anim/blade/R/1/angle - For liveries, you will have to find the respective engine textures for your respective engine, and in the livery "objects" folder, create another folder which has the same name as the one the engines are placed in (IAE) and put the respective engine texture into that folder.