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If you can get lucky with pausing upon building the first coal extraction district, it can truly be a no generator run as you "turn" on the generator with 0 fuel. The ending there was quite tense, but this was definitely a fun challenge. This did take about 3 attempts, and I learned a lot while doing these runs that I can defintely transfer over to future 5 Tale runs. Just try to avoid overturning a moderate law, as it is extraordinarily difficult to do so. As in most of my other runs, I do not make use of radical ideas nor of any of the researchable hubs as they are very powerful. Thanks again to Whyareall for the idea for this run, and for some help on the theory-crafting behind this run.