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Seven stars per week- wait, Emeralds? In this new Sonic-themed hack, we're calling for Chaos Emeralds as it seems Bowser and Eggman have teamed up! Will I be able to get 7 Shiny Gemstones? Watch to the end! An experimental entry into the 7 Star Series. ✪ Subscribe for more! / @elastedalorian ✪ Check out the other weeks of the 7 Star Series! - • 7 Star Weeks ✪ Download Sonic Mushroom Blast Legacy! -✪ RHDC: https://romhacking.com/hack/sonic-mus... -✪ GB: https://gamebanana.com/mods/631553 ✪ Lastly, if you have a suggestion, comment down below! _________ Algorithm Stuff Below, Ignore Please _________ Super Mario 64 is a 3D action-adventure platform game released for the Nintendo 64 in 1996 for Japan and North America and in 1997 for Europe and Australia. It is the eighth entry in the Super Mario series. This game was one of two (three in Japan) launch titles for the Nintendo 64, along with Pilotwings 64, which helped drive initial sales of the console. Despite its name, Super Mario 64 runs in 32-bit, like most Nintendo 64 games at the time. Since its release, Super Mario 64 has been widely acclaimed as one of the greatest and most important games of all time. In entering the third dimension, Super Mario 64 largely eschews the obstacle course-based design of the 2D platformers in the Super Mario franchise for a mission structure and gameplay focused on exploring a larger area. Though not the first 3D platform game, Super Mario 64 codified many of the controls and design conventions of the genre. Being the first 3D game of the Super Mario franchise, Super Mario 64 has introduced several moves, including triple-jumping, ground-pounding, long-jumping, diving, and side-somersaulting, which would be used in most subsequent installments of the Super Mario series. Punching and kicking were also introduced but would not appear in any later title other than its DS remake. The game popularized Charles Martinet's portrayal as Mario (being the first game of the Super Mario series to feature his voice) and Princess Toadstool's name as Peach in the West, and made them both series standards. Source: https://www.mariowiki.com/Super_Mario_64 Sonic the Hedgehog CD is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other Sonic games, Sonic runs through themed levels while collecting rings and defeating robots. Sonic CD introduces time travel as a game mechanic. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics. Sonic CD features the debuts of the characters Amy Rose and Metal Sonic. Sonic CD began as a port of the Sega Genesis game Sonic the Hedgehog (1991), but developed into a separate project. Led by Sonic's co-creator Naoto Ohshima, the developers sought to showcase the technical capabilities of the Sega CD, with animated cutscenes by Studio Junio and CD-quality music. The soundtrack, influenced by house and techno, was composed by Naofumi Hataya and Masafumi Ogata. For North America, a new soundtrack was composed by Spencer Nilsen, David Young and Mark Crew. Source: https://en.wikipedia.org/wiki/Sonic_CD _______ Algorithm Tags _______ #Mario #SuperMario #SuperMario64 #SuperMarioBros #RomHacks #Mods #sonic #sm64hacks #gaming #gamingvideos #gamingvideos #gamingchannel #gamingchannelgrowth #gamingchannelgrow #sonicthehedgehog #sonicthehedgehogcd #soniccd #sonichacks