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The latest experimental version of No Man's Sky introduced an optimization regarding VRAM usage. This was even on the RTX 4070 with 12GB of VRAM an issue sometimes before this update. With the new update i could significantly increase the graphics settings. Ultra textures are still not possible and playing at 90fps is only working with SSW frame generation always switched on. But if you can deal with SSW in this case, the overall visual quality is excellent. There are some minor performance issues here and there (see 01:07:45), where the VRAM runs out, but it seems that the new version is able to revover, which was not the case in previous versions. Headset : Meta Quest 3 PC: AMD Ryzen 9 7950X / RTX 4070 Performance monitor: fpsVR Virtual Desktop Settings: Quality = Godlike (3072 x 3216) Refresh Rate = 90Hz Sharpness = 100% SSW = always on Bitrate = 200Mbit Frame Buffering = off Encoding = HEVC STEAM VR Resolution = 100% In-Game settings: everything set to High except Reflections = Enhanced Terrain Tesselation = Standard Anisotropic Filtering = 8 GTAO = Enhanced DLSS = Quality (66.6% = 2046 x 2142) Quest 3 recording settings (using Quest Game Optimizer) 2160 x 2160 Pixel / 40 Mbit H264 / Native Refresh Rate = 90fps / Stabilisation = Low Transcoded to H265 / 60fps using FFMPEG with Frame Blending and Audio Normalisation 00:00:00 Configuration & Setup 00:03:35 The Anomaly and Nexus Weekend Mission 00:12:20 The Anomaly and Nada Bug 00:15:20 The Space Station 00:18:05 At the high mountain base 00:20:30 The Settlement 00:22:20 The Ice Planet 00:31:50 CPU performance bottleneck 00:33:45 New System and Freighter jump 00:37:40 Exploring a new flourishing planet 01:02:40 Water distance [ glitch ] 01:06:20 Deleting base on ice planet 01:07:45 Minor outpost and [ VRAM performance drops ] 01:15:10 The Anomaly 01:17:00 Jumping to Hesperius Dimension Galaxy 01:22:10 Pirate Freighter Battle 01:27:55 A temporarely new base #nomanssky #virtualreality #vrgaming #vrgames #gamingbenchmark