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Through Editing Normals you can achieve cool stylized shadows for your anime characters in Blender 3D. In this video I will show you the process of manually editing the normals to achieve this style as well as explain the downsides to this approach. Despite the downsides it's still very important to learn this method as you will have to utilize it in other parts of your model when it comes to this NPR style! 🔗 Links 🔗 Patreon: / facepalme Streaming: / @facepalmeplays Genshin Impact Eevee Shader For Blender https://www.artstation.com/marketplac... Abnormal https://github.com/bnpr/Abnormal/rele... ♫ Music ♫ All music titles are in the video and mostly performed by the wonderful @TheConsoulsBand Please go and check them out and send them some love! 🕮 Chapters 🕮 00:00 The Limitations of Normal Editing 04:58 A Case Study: Katalina From Granblue Fantasy Versus 06:39 Setting up your Typology 07:32 How to Manually Edit Normals. 16:31 Using Abnormal to Further Customize the Normals. 20:44 Manual Tweaking to fix Jagged Edges. 24:03 Conclusion